As you iterate with prototypes, tackle programming challenges, complete quizzes, and develop your own personal project, you will transform from an absolute beginner to a capable Unity developer.
Welcome to the Unity Scripting Reference! This section of the documentation contains details of the scripting API that Unity provides. To use this information, you should be familiar with the basic theory and practice of scripting in Unity which is explained in the Scripting section of our manual.
The Unity extension is published by Microsoft. Installing the Unity extension installs all its dependencies required to write C# with Visual Studio Code, including the C# Dev Kit.
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It includes step-by-step guidance on creating your first project, choosing between 2D and 3D development, and understanding key concepts in the Unity Editor. You’ll also find best practice guides that help you build skills: from the basics to more advanced topics.
Unity uses implementations of the .NET runtime, making C# the most popular game development language. The engine compiles your C# code for each target device, so you can deploy to desktop, mobile, consoles, AR, and VR platforms.
Let's begin making our game by selecting a Unity Version and creating a brand new project. We're going to use the Universal Render Pipeline (URP) and Unity 2022.2
Get started with programming in Unity. Create, name, and edit your first scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like.