Candy Crush’s senior product manager John Davies shares level design insights and tips on making a challenging puzzle fun.
Publisher Xbox Game Studios and developers Team NINJA and PlatinumGames have released a new trailer for NINJA GAIDEN 4 introducing the game’s difficulty design. The trailer description reads: “Team ...
No, it isn't. I have my own computer but I'm not pretending everyone does. Or perhaps you want to use something like Photoshop, which doesn't play well with others. Did you even read my post? This is ...
Fans got a closer look at Ninja Gaiden 4 at this year's Tokyo Game Show, including a glimpse at its revamped difficulty options, which feature auto-block and auto-dodge options. It's been a strong ...
A new article on gaming dives into how developers and players see difficulty differently -- and explains why I spent several thousand hours modding Diablo II, once upon a very long time ago. Share on ...
Read details on the trailer below: Team Ninja and PlatinumGames unveiled a first look at the difficulty design in Ninja Gaiden 4, showcasing dynamic enemy placement and aggressive AI that scale with ...
I recently complained in the Dragon Age 2 thread about BioWare's combat model: basically their idea of difficult encounters is to surround your group with two dozen guys without warning and your job ...