Can Doom possibly be boring? Doom Eternal Director Hugo Martin reveals how Doom Eternal was missing something in the first year of dev work. It can’t be anywhere near easy to find the spark of ...
The last Doom didn't come easily. Development began as early as 2008, was scrapped and restarted in 2013, and finally made it to our PCs in 2016. Though the sequel's taken another four years, creative ...
There’s a very significant through-line between the three newest Doom games (which we collectively sometimes refer to as ‘nu-Doom’). His name is Hugo Martin; a games industry veteran who was also a ...
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. Doom Eternal is full of lore that holds some big twists for the ...
This week has brought some interesting news for Bethesda fans, as Microsoft finalized its acquisition of Zenimax, the parent company that holds Bethesda, Machine Games, and a ton of other studios ...
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Doom (2016) running on Nvidia GTX1080
KitGuru had an invite to the Nvidia Editors Day Event last week, and the guys in green brought some of the id software development team over to showcase Doom (2016). We managed to get a front row seat ...
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