Diego is a writer and editor with over six years of experience covering games. He's mainly focused on guides, but he's done reviews, features, news, and everything in between. A fan of all genres, you ...
Unreal Engine 5.5 has some exciting new rendering improvements, with Nanite now capable of rendering Skeletal Meshes incredibly fast says Epic Games (which is currently an Experimental feature) and ...
Epic recently released the first public version of its Unreal Engine 5, a sprawling multi-tool development environment for games and other 3D content… immediately followed by a $2 billion investment ...
Unreal Engine 4, the latest version of the game engine developed by Epic Games, is now completely free for anyone to use, the company announced today. Epic originally launched Unreal Engine 4 in March ...
Sweeney says that the current plan for the next version of Unreal Engine is to combine the developer tools and platform that game studios and teams are using today with Fortnite's easy-to-use Unreal ...
Epic Games unveiled the newest version of its game engine, Unreal Engine 5, on Wednesday, showcasing what its next generation of game technology will look like — while also giving us our first ...
I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, ...
Lawyers representing Apple and Epic Games appeared before a judge via Zoom on Monday to settle the first big showdown of their lawsuit: Epic's temporary restraining order against Apple, which has ...
Original story, April 5, 2022: During its State of Unreal event, Epic Games today officially launched Unreal Engine 5, nearly two years after the original announcement and almost one year after ...
Epic Games announced today that it will be taking a smaller cut of sales made through its Unreal Engine Marketplace, where creators like digital artists, sound designers and programmers can sell ...
is an entertainment editor covering streaming, virtual worlds, and every single Pokémon video game. Andrew joined The Verge in 2012, writing over 4,000 stories. Nearly two years after it was first ...