Hello everyone. Today, we are going to continue working on our OpenGL memory manager. I'm going to show you how to use a couple of functions in the classes from part 1 that we haven't used yet, and ...
OpenGL is a well-known standard for generating 3-D as well as 2-D graphics that is extremely powerful and has many capabilities. OpenGL is defined and released by the OpenGL Architecture Review Board ...
Today, i'm going to show you how to write a simple memory manager for managing OpenGL mesh data. The OpenGL requirements for this are relatively simple, and you'll need the following: -The byte size ...