So after cruisin the net, I found some fun reading over at the The Inquirer. There was an article talking about PS3.0, VS3.0 and the like. Now one part really cought ...
Explaining how a modern GPU works in completeness would take a book. Or two. Per class of chip. Per vendor. They're extraordinarily complex pieces of engineering and production, and the end result ...
In relative terms, the Vertex Shader has not changed a great deal. In fact, the only thing that is worth noting about the vertex shader engine is that there are more vertex shaders – a 33% increase ...