AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow). As I ...
NVIDIA has announced that they will not offer Vulkan API support for Fermi based graphics cards. The NVIDIA Fermi GPUs were launched back in 2010 and NVIDIA has decided that they will not be reviving ...
The Vulkan API is widely regarded as the successor to OpenGL. Initially announced in 2015, the Vulkan Graphics API has provided significant improvements in graphics rendering performance compared to ...
Khronos Group, the company behind the Vulkan application programming interface (API), announced today that it now supports ray tracing, the buzzword friendly feature Nvidia pushed and console makers ...
Rainbow Six Siege has officially done away with the old Vulkan API graphics settings which helped players with lower-end systems run the game smoothly. This change is only one of the many included ...
After missing their goal of releasing the initial Vulkan API specifications by the end of 2015, the Khronos group has now completed the 1.0 release of the API. By now most of our readers are also ...
Khronos Group, an open consortium of industry-leading companies dedicated to creating advanced interoperability standards, has announced the release of Vulkan 1.4, the latest version of its ...
The Vulkan 1.3 specification was released today, incorporating and mandating proven, developer-requested extensions to make that functionality consistently available across all supported platforms.
Changes to the Android Open Source Project show that Vulkan 1.1 is coming. The new update doesn’t have many user-facing features, focusing on a few under-the-hood changes. Mobile silicon leaders Arm ...