After a slow start, ray tracing continues to spread its wings. What started as a geeky Windows 10 feature now finds a home in the next-gen Xbox Series X and PlayStation 5 consoles as well, and on ...
A follow up post after I added material graph system in my mini engine. To be more specific, it should be “bringing material data to a hit group shader and differentiate them”. The result is almost ...
Nvidia's Quake II RTX now runs on AMD GPUs using Vulkan, if you've got the right driver (and an RX 6000). Share on Facebook (opens in a new window) Share on X (opens in a new window) Share on Reddit ...
In brief: Vulkan has become a strong and popular contender to Microsoft's DirectX 12 graphics API. It's favored by developers (and even players, such as myself) for its superior performance (when well ...
“Although ray tracing will be first deployed on desktop systems, these Vulkan extensions have been designed to enable and encourage ray tracing to also be deployed on mobile,” the Khronos Group said ...
Nvidia's latest GeForce Game Ready 460.89 WHQL driver comes carrying support for the new Vulkan Ray Tracing extensions, the Quake II RTX v1.4.0 update, and CUDA 11.2. No bug fixes are here this time.
NVIDIA has supported real-time ray tracing in games for over two years now, starting first with the GeForce RTX 20 Series (Turing), and now with it current-generation GeForce RTX 30 Series (Ampere).
The kit represents the culmination of multiple efforts to bring ray tracing to life in Vulkan, including finalized extensions this November and graphics drivers from both AMD and NVIDIA. Intel's ...
Earlier this week, we learned that AMD would be sharing more on its ray-tracing support for RX 6000 series GPUs. Now, those details have started to surface. It's not much, but at least we can get a ...
Real-time ray tracing has been one of the biggest advances in GPU rendering and PC gaming in the past decade. Due to the sheer hardware grunt required to achieve it, it kickstarted the push into the ...
In the spring, Id Software and Bethesda announced that they would bring real-time ray tracing and NVIDIA DLSS 2.0 to the Vulkan-powered Doom Eternal. When we reviewed thsi latest Doom title, we found ...
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