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  1. Create 2D particle effects - Unity Learn

    In this tutorial, you’ll add 2D particle effects to your 2D adventure. By the end of this tutorial, you’ll be able to do the following: Configure a looping particle system to achieve a visual effect.

  2. HOW TO MAKE 2D PARTICLE EFFECTS - UNITY TUTORIAL

    In this unity tutorial we will take a look at how to make 2D particle effects (systems) using sprites !

  3. How To Use 2D Sprites With a Particle Emitter – Unity

    Oct 15, 2021 · This article teaches you how to use Sprites or other custom 2D images with the particle emitter in Unity. You can now watch it on Youtube, or read the article below the video.

  4. Unity - Manual: Particle effects

    Each particle in a system represents an individual graphical element in the effect. The system simulates every particle collectively to create the impression of the complete effect.

  5. VFX/Particles - Unity Asset Store

    Find the best VFX/Particles assets & packs for your gaming project. Elevate your workflow with Unity Asset Store’s top-rated assets.

  6. 2D Confetti Particle Effect in Unity! EASY AND QUICK - YouTube

    Hope this tutorial helps! As always you can change the values to whatever you want to make this particle effect your own :) ...more

  7. Creating 2D Particle Effects in Unity3D - Kongregate Developers

    Feb 13, 2018 · A big part of my job is working on particle effects for our mobile games. I am very passionate about this work and wanted to share my process and some tips for creating these …

  8. FlatFX - 2D effects | Particles/Effects | Unity Asset Store

    Use the FlatFX - 2D effects tool for your next project. Find this and more particle & effect tools on the Unity Asset Store.

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    • How To Make Particle Effects in Unity? - YouTube

      Compiled this overview of how particle effects for game are done in a general way! Great for beginners or anyone interested in Realtime VFX! ...more

    • 2D Particle System — Advanced Game Design documentation

      In Unity, select GameObject -> Effects -> Particle System. You should now have a new particle system in your game throwing off fuzzy dots. The rotation of the default system has the …