
Vicious Mockery - Spells - D&D Beyond
Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Vicious Mockery - You unleash a string of insults laced with subtle enchantments at a creature you...
Vicious Mockery - DND 5th Edition
Source: Player's Handbook. Enchantment cantrip. You unleash a string of insults laced with subtle enchantments at a creature you can see within range.
Vicious Mockery | D&D 5th Edition on Roll20 Compendium
Ready to play? Build unlimited D&D characters Create Now. You unleash a string of insults laced with subtle enchantments at a creature you can see within range.
Vicious Mockery - 5etools
Reprinted as Vicious Mockery in PHB'24. Referenced in IDRotF. Available in the SRD 5.1. You unleash a string of insults laced with subtle enchantments at a creature you can see within range.
Vicious Mockery | D&D 5e Wiki | Fandom
Vicious Mockery From Player's Handbook, page 285. Description Enchantment cantrip Casting Time: 1 action Range: 60 feet Components: V Duration: Instantaneous You unleash a string of …
Vicious Mockery 5e: Mechanics & Guide to Using the Spell
Add insult to injury with this spell. Learn how the Vicious Mockery spell works in DnD 5e, how to use it, and how good it is compared to similar spells.
Vicious Mockery 5e [DnD 2024 Spell Guide: Uses, Rules, Tips]
Mar 2, 2025 · Vicious Mockery is a classic, Bard-exclusive cantrip that’s sure to create memorable moments at any Dungeons and Dragons table. A spell that attacks an enemy’s psyche by …
Vicious Mockery 5e Spell Guide (With Ready-To-Use Quips!)
Apr 21, 2025 · Enter Vicious Mockery, the signature cantrip that proves that sometimes words do hurt. If you’ve ever wanted to reduce a hulking ogre to tears with a single insult or save your …
Vicious Mockery - 5th Edition SRD - 5thsrd.org
If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it …
Vicious Mockery - D&D 5e (2024)
You unleash a string of insults laced with subtle enchantments at one creature you can see or hear within range. The target must succeed on a Wisdom saving throw or take 1d6 Psychic …